Slitterhead is currently in development for PC and consoles. Still, I also want to make something more personal someday.”Ĭheck out the full interview below for more questions. I want to leverage their skills to go in another direction. Right now, we have staff with the ability to work on action. However, I’d rather do that when working with really limited resources, such as budget or having to focus on one individual. “I want someday to do something with some classic psychological horror themes like I did with Silent Hill. I want to include aspects that will feel completely new to the player.”Īnd since Toyama had mentioned David Lynch in a separate interview regarding Lynch’s influence on Japanese horror games, Toyama was asked if he would ever return to making games with the Lynchian psychological deepness and odd plots. “We want to make the players surprised upon discovering them. I want to achieve both action and drama with this game.”īuilding on that, when asked what type of combat Slitterhead will have, Okura responded that the team wants to pursue “multiple new aspects” of the combat in melee and firearms, while at the same time doing something that they hadn’t previously done. It conflicts the mind, making the players reluctant to enter certain fights. “I wanted a game that could be enjoyed for its action, yet whose concept doesn’t solely revolve around killing enemies. Toyama wondered what could happen if Bokeh “reinterpreted concept” and combine it with the energy that he felt from Hong Kong as a city.Īs to the question of balancing between action and horror, Toyama responded by saying that Slitterhead “spans over multiple genres where horror is expressed”, in that he wanted to expand the player base to include those who wouldn’t necessarily play horror games. Toyama elaborated further, saying that the game is also inspired by one of his previous games, 2003’s Siren (or Forbidden Siren, if you want to get technical). In the video, the trio talk about the inspiration behind Slitterhead, which as Toyama had mentioned before, was inspired by Hong Kong. The first part, moderated by Bokeh’s business development manager and producer William Yohei Hart, features Bokeh Game Studio CEO and creator Keiichiro Toyama, CTO and game director Junya Okura, and COO and producer Kazunobu Sato. Retrieved October 13, 2019.Bokeh Game Studio has released more details regarding their upcoming game Slitterhead in the form of a two-part Q&A session. Horror video games: essays on the fusion of fear and play. ^ Perron, Bernard Barker, Clive (October 7, 2009).In 2012 Toyama received the outstanding performance award at the 16th Japan Media Arts Festival and the excellence award at the Japan Game Awards for his work on Gravity Rush. Works Yearĭirector, writer, background designer ĭirector, designer, original concept, initial story ĭirector, designer, original concept, initial story The game, Slitterhead, was formally revealed during The Game Awards 2021. Toyama announced that he plans on returning to the horror genre, with a debut game inspired in particular by film directors Wong Kar-wai and Fruit Chan. When asked about what prompted the move, Toyama stated that he had been inspired by fellow designer Fumito Ueda who had related much of his experiences founding genDESIGN to Toyama. He has founded Bokeh Game Studio alongside Kazunobu Sato and Junya Okura, both of whom worked on the Siren series, on August 13, 2020. Toyama left Sony Japan Studio in September 2020. A sequel, Gravity Rush 2, was released on January 19, 2017, in Japan. Toyama then worked on the PlayStation Vita game Gravity Rush, released in 2012. In 2008, Toyama released Siren: Blood Curse, a reimagining of the original Siren game. He directed the video games Siren (2003) and its sequel Forbidden Siren 2 (2006). The game was successful and produced various sequels, but Toyama left Team Silent in 1999 after the first game was launched to join Japan Studio afterwards to work on the Siren series. He was the graphic designer and character designer for the Sega CD version of Snatcher and International Track & Field, and after that he created the Silent Hill series. After graduating he joined Konami in 1994 as a graphic artist. Toyama was born in 1970 in Miyazaki Prefecture, and studied art in Tokyo Zokei University. Keiichirō Toyama ( 外山 圭一郎, Toyama Keiichirō, born 1970) is a Japanese video game director and designer, best known as the creator of the Silent Hill, Siren and Gravity Rush franchises. Sony Interactive Entertainment (1999–2020)
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